#ifndef __LOADING_H__
#define __LOADING_H__
#pragma once
#include "cocos2d.h"
#include "Net.h"
USING_NS_CC;
using namespace std;
class Loading :
	public CCLayer
{
public:
	Loading(void);
	~Loading(void);

	static CCScene* scene();
	virtual bool init();

	void netParse(CCObject* data);

	CREATE_FUNC(Loading);
};
#endif //__LOADING_H__
